pygvisuals.borders package¶
Package for borders compatible with pygame’s surfaces; intended to be used together with PyGVisuals’ widgets.
-
class
pygvisuals.borders.
BevelBorder
(width, height, upper, lower, lower_has_left_side=False)[source]¶ Bases:
pygvisuals.borders.border.Border
Border with two colored lines, creating a simple bevel-effect.
Initialisation of a BevelBorder.
- Parameters
width – The width of the border. This can either be an integer for the width of both the left and right side or a tuple for each side specifically (left, right).
height – The height of the border. This can either be an integer for the height of both the top and bottom side or a tuple for each side specifically (top, bottom).
upper – A color-like object that can be interpreted as a color by pygame (such as a tuple with RGB values). This will be used as the color for the upper side of the border.
lower – A color-like object that can be interpreted as a color by pygame (such as a tuple with RGB values). This will be used as the color for the lower side of the border.
lower_has_left_side – A boolean indicating whether the left side will be filled in with the same color as the lower/bottom side. The default is False, which means that the left side will have the same color as the top side.
-
class
pygvisuals.borders.
Border
(width, height)[source]¶ Bases:
object
Underlying class for borders compatible with pygame’s surfaces. Intended to be used together with PyGVisuals’ widgets. A border will have four sides, surrounding a provided surface.
Initialisation of a Border.
- Parameters
width – The width of the border. This can either be an integer for the width of both the left and right side or a tuple for each side specifically (left, right).
height – The height of the border. This can either be an integer for the height of both the top and bottom side or a tuple for each side specifically (top, bottom).
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getBorderedImage
(surface, *args)[source]¶ Draw the border surrounding the given surface if needed and return the result.
- Parameters
surface – A surface-like object (e.g. pygame.Surface) that should be bordered.
*args – Any arguments provided for the update. This can include an optional pygame.event.Event to process.
- Returns
A pygame.Surface with the bordered result.
-
class
pygvisuals.borders.
ColoredBorder
(width, height, color)[source]¶ Bases:
pygvisuals.borders.border.Border
Border with a color.
Initialisation of a ColoredBorder.
- Parameters
width – The width of the border. This can either be an integer for the width of both the left and right side or a tuple for each side specifically (left, right).
height – The height of the border. This can either be an integer for the height of both the top and bottom side or a tuple for each side specifically (top, bottom).
color – A color-like object that can be interpreted as a color by pygame (such as a tuple with RGB values). This will be used as the color for the border.
-
class
pygvisuals.borders.
CompoundBorder
(inner, outer)[source]¶ Bases:
pygvisuals.borders.border.Border
Border composed of two other borders.
Initialisation of a CompoundBorder.
- Parameters
inner – A border which will be used as the inner part of the CompoundBorder.
outer – A border which will be used as the outer part of the CompoundBorder.
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getBorderedImage
(surface, *args)[source]¶ Draw the border surrounding the given surface if needed and return the result.
- Parameters
surface – A surface-like object (e.g. pygame.Surface) that should be bordered.
*args – Any arguments provided for the update. This can include an optional pygame.event.Event to process.
- Returns
A pygame.Surface with the bordered result.
-
class
pygvisuals.borders.
RoundedBorder
(width, height, color, radius, surface_above_border=False)[source]¶ Bases:
pygvisuals.borders.colored_border.ColoredBorder
Border with rounded corners, which can be colored.
Initialisation of a RoundedBorder. The rounded rectangle is produced by placing 4 circles on the side of the rectangle as described here: https://github.com/pygame/pygame/issues/1120
- Parameters
width – The width of the border. This can either be an integer for the width of both the left and right side or a tuple for each side specifically (left, right).
height – The height of the border. This can either be an integer for the height of both the top and bottom side or a tuple for each side specifically (top, bottom).
color – A color-like object that can be interpreted as a color by pygame (such as a tuple with RGB values). This will be used as the color for the border.
radius – An integer denoting the radius in pixels of the circles on the corners of the RoundedBorder.
surface_above_border – A boolean controling whether the border will be drawn behind the surface or on top of it. The default value is False, meaning the border will be drawn on top of the surface.
Submodules¶
pygvisuals.borders.bevel_border module¶
-
class
pygvisuals.borders.bevel_border.
BevelBorder
(width, height, upper, lower, lower_has_left_side=False)[source]¶ Bases:
pygvisuals.borders.border.Border
Border with two colored lines, creating a simple bevel-effect.
Initialisation of a BevelBorder.
- Parameters
width – The width of the border. This can either be an integer for the width of both the left and right side or a tuple for each side specifically (left, right).
height – The height of the border. This can either be an integer for the height of both the top and bottom side or a tuple for each side specifically (top, bottom).
upper – A color-like object that can be interpreted as a color by pygame (such as a tuple with RGB values). This will be used as the color for the upper side of the border.
lower – A color-like object that can be interpreted as a color by pygame (such as a tuple with RGB values). This will be used as the color for the lower side of the border.
lower_has_left_side – A boolean indicating whether the left side will be filled in with the same color as the lower/bottom side. The default is False, which means that the left side will have the same color as the top side.
pygvisuals.borders.border module¶
-
class
pygvisuals.borders.border.
Border
(width, height)[source]¶ Bases:
object
Underlying class for borders compatible with pygame’s surfaces. Intended to be used together with PyGVisuals’ widgets. A border will have four sides, surrounding a provided surface.
Initialisation of a Border.
- Parameters
width – The width of the border. This can either be an integer for the width of both the left and right side or a tuple for each side specifically (left, right).
height – The height of the border. This can either be an integer for the height of both the top and bottom side or a tuple for each side specifically (top, bottom).
-
getBorderedImage
(surface, *args)[source]¶ Draw the border surrounding the given surface if needed and return the result.
- Parameters
surface – A surface-like object (e.g. pygame.Surface) that should be bordered.
*args – Any arguments provided for the update. This can include an optional pygame.event.Event to process.
- Returns
A pygame.Surface with the bordered result.
pygvisuals.borders.colored_border module¶
-
class
pygvisuals.borders.colored_border.
ColoredBorder
(width, height, color)[source]¶ Bases:
pygvisuals.borders.border.Border
Border with a color.
Initialisation of a ColoredBorder.
- Parameters
width – The width of the border. This can either be an integer for the width of both the left and right side or a tuple for each side specifically (left, right).
height – The height of the border. This can either be an integer for the height of both the top and bottom side or a tuple for each side specifically (top, bottom).
color – A color-like object that can be interpreted as a color by pygame (such as a tuple with RGB values). This will be used as the color for the border.
pygvisuals.borders.compound_border module¶
-
class
pygvisuals.borders.compound_border.
CompoundBorder
(inner, outer)[source]¶ Bases:
pygvisuals.borders.border.Border
Border composed of two other borders.
Initialisation of a CompoundBorder.
- Parameters
inner – A border which will be used as the inner part of the CompoundBorder.
outer – A border which will be used as the outer part of the CompoundBorder.
-
getBorderedImage
(surface, *args)[source]¶ Draw the border surrounding the given surface if needed and return the result.
- Parameters
surface – A surface-like object (e.g. pygame.Surface) that should be bordered.
*args – Any arguments provided for the update. This can include an optional pygame.event.Event to process.
- Returns
A pygame.Surface with the bordered result.
pygvisuals.borders.rounded_border module¶
-
class
pygvisuals.borders.rounded_border.
RoundedBorder
(width, height, color, radius, surface_above_border=False)[source]¶ Bases:
pygvisuals.borders.colored_border.ColoredBorder
Border with rounded corners, which can be colored.
Initialisation of a RoundedBorder. The rounded rectangle is produced by placing 4 circles on the side of the rectangle as described here: https://github.com/pygame/pygame/issues/1120
- Parameters
width – The width of the border. This can either be an integer for the width of both the left and right side or a tuple for each side specifically (left, right).
height – The height of the border. This can either be an integer for the height of both the top and bottom side or a tuple for each side specifically (top, bottom).
color – A color-like object that can be interpreted as a color by pygame (such as a tuple with RGB values). This will be used as the color for the border.
radius – An integer denoting the radius in pixels of the circles on the corners of the RoundedBorder.
surface_above_border – A boolean controling whether the border will be drawn behind the surface or on top of it. The default value is False, meaning the border will be drawn on top of the surface.